| السلام عليكم و رحمة الله و بركاته أقدم اليكم مكتبة من نوع جديد .. مكتبة المحاكيات .. نبدأ بسم الله Nintendo Emulators Gameboy Emulators
Specs (of the Gameboy Color model):
- Processor: Z80 Sharp processor
- Processor Speed: 8 MHz
- RAM: 32K
- Video RAM (VRAM): 16K
- Colors Available: 32,000
- Colors On Screen: 10, 32, or 56
- Resolution: 160x144 @56 colors and 320x288 @24colors
- Sound: 4-channel FM sound
- Controls: 8-directional D-Pad, A, B, select, and Start buttons
- Power: 10+ hours on 2 AA batteries. AC adapter separately available
BGB 1.2 - Visual Boy Advance 1.8.0 Beta3 - TGB DUAL 7 7 2053-0_96 - KiGB 2.04 - BasicBoy 2.0.3 - PlayGuy 1.03b - CreamGBC 2001 Final Beta5 - GEST 0.85 - gnuboy 1.0.3
Nintendo 64 Emulators
Specs:
- CPU: MIPS R4300i, 93.75MHz, 64-bit, 24KB L1, 125 MIPS, 250 MB/sec Bus
- Graphics: SGI RCP, 62.5MHz, 100 MFLOPS, 150K Polygons/Sec, 32-bit Color, 500 MB/sec Bus
- Sound: SGI RCP, 64 2D Voices, ADPCM, 500 MB/sec Bus
- Data: 4MB (500 MB/s), Cartridge (32M, Expansion 4MB RAM
Project64 1.6 - 1964 0.9.9 - UltraHLE 1.1.0 - Nemu64 0.8 - Mupen64 0.5.1 - SupraHLE 1.1.3 - Corn 0.3 - Daedalus 0.07bUltraHLE 2064 1.0.5a - Apollo 0.03 - TR64 WIP 5.666a - TRWIN 2.36 Nintendo Gamecube emulators
Specs: -
- Contemporary cube shape
- 4 controller ports
- 2 memory card slots
- Capacity for future modem/broadband connection
- 485MHz custom CPU with 162MHz custom graphics processor
- 40MB total memory; 2.6 GB per second memory bandwidth
- 12M polygons per second; texture read bandwidth 10.4 GB per second
- 64 audio channels
- Dimensions 4.5" x 5.9" x 6.3"
Dolphin Final 1.03.2 x64 Public Beta3 - msvcr71.dll 7.1 - Dolwin 0.10 - GCEmu 20051211 - WhineCube Release 7 - d3dx9_25.dll - Gcube 0.3 Super Nintendo Emulators
Specs:
- CPU: 65c816 (16-bit)
- CPU speed: 2.68 and 3.58 Mhz
- RAM memory: 1 Mbit (128 Kbyte)
- Picture Proc. Unit: 16-bit
- Video RAM: 0.5 Mbit (64 Kbyte)
- Resolution: 256x224 512 x 448 pixels max hi res and interlaced modes
- Colors Available: 32,768 colors
- Max colors on screen: 256 colors
- Max sprite size: 64 x 64 pixels
- Max sprites: 128
- Min/Max Cart Size: 2 Mbit - 48 Mbit
- Sound chip: 8-bit Sony SPC700
- Sound channels: 8, uses compressed wave samples
ZSNES 1.51 - ZSNES 11-12-2006 - Snes9x 1.51 - Snes9k 0.09 - bsnes 0.025a - SNEeSE 0.853 - SnEM 0.02 Nintendo NES Emulators
Specs:
- Processor: 6508 8-bit (using a custom Motorola 6502 class)
- Processor speed: 1.79 Mhz
- Resolution: 256x224 (ntsc) or 256x239 (pal)
- Colors available: 52
- Max Colors on screen: 16, 24 or 25.
- Max sprites: 64
- Max sprites per line: 8
- Sprite size: 8x8 or 8x16
- Picture Scroll: 2 h.v
- RAM: 16 Kbit (2kb)
- Video RAM: 16 Kbit (2kb)
- Min/Max cart size: 192 Kbit - 4 Mbit
- Sound: PSG sound, 5 channels
2 square wave
1 triangle wave
1 noise
1 PCM
Jnes 0.6 - Nestopia 1.39 - VirtuaNES 0.97 - FCE Ultra 0.98.12Nesticle 0.42 - NESten 0.61 Beta 1 - NESten Mappers 1.3 - NesterJ 0.51b - RockNES X 2.0 Final - RockNES 5.00 beta 7 - FakeNES v0.5.8 - FakeNES WIP 1/28 - Nintendulator (ANSI Binary) 0.960 - Nintendulator (Unicode Binary) 0.960 - fwNES 0.302 - 80five - MarioNES 1.5 - olafnes 0.2.1 - olafnes runtimes Nintendo DS
Specs: -
- Two backlit 3-inch TFT color LCDs with 256x192 pixel resolution
- Lower screen is a touch screen
- Color: Capable of displaying 260,000 colors
- Wireless Communication: IEEE 802.11 and Nintendo's proprietary format
- Multiple users can play multiplayer games using just one DS game card
- Controls: Touch screen, embedded microphone for voice recognition, A/B/X/Y face buttons, plus control pad, L/R shoulder buttons, Start and Select buttons
- Input/Output: Ports for both Nintendo DS game cards and Game Boy Advance Game packs, terminals for stereo headphones and microphone
- Other Features: Embedded PictoChat software that allows up to 16 users to chat at once; embedded real-time clock; date, time and alarm; touch-screen calibration
- CPUs: One ARM9 and one ARM7
- Sound: Stereo speakers providing virtual surround sound, depending on the software
- Battery: Lithium ion battery delivering six to 10 hours of play on a four-hour charge, depending on use; power-saving sleep mode; AC adapter
- Languages: English, Japanese, Spanish, French, German, Italian
- Available colors: various, depending on region
No$gba 2.5c - DeSmuME 0.7.2 - iDeaS 1.0.2.4 - NeonDS 0.1.1 - Dualis 20.4 - DSemu 0.4.10 Virtual Boy Emulators Red Dragon 0.38 - Virtual-E 1.0 - Reality Boy 0.82.2 Sony Emulators Playstation Emulators
Specs:
- Analog Joystick
- Controller
- Memory Card
- Link Cable
- Mouse with Pad
- RFU Adaptor
- Multitap Unit
- R3000A
- 32 bit RISC processor
- Clock- 33.8688MHz
- Operating performance - 30 MIPS
- Instruction Cache - 4 KB
- Data Cache - 1 KB
- BUS - 132 MB/sec.
- Data Transfer Rate (DMA TO RAM) 150 KB/sec. (Normal) 300 KB/sec. (Double speed)
- Maximum Capacity - 660 Megabytes
- Features Audio CD play XA Interactive Audio
- Control Pad Two control pad connectors Expandable with multitap connector
- Backup RAM Two removable cards 128 KB Flash Memory OS support for File Save, Retrieve and Remove
- Serial Port I/O Link Cable Connectivity
- Main RAM: 2 Megabytes Video RAM: 1 Megabyte Sound RAM: 512 Kilobytes CD ROM buffer: 32 Kilobytes OS ROM: 512 Kilobytes
- 24 Channels
- 44.1KHz sample rate
- PCM audio source
- Digital effects include: Envelope Looping Digital Reverb
- Load up to 512K of sampled waveforms Supports MIDI Instruments
ePSXe 1.6.0 - ePSXeCutor 1.0.6.3 pre - Delta 2.01 - pSX 1.13PSXeven 0.19 - AdriPSX ILE Edition 1.0.5 - PCSX 1.5 - Bleem! 1.4 - SSSPSX 0.0.34 Playstation 2 Emulators
Specs: -
- CPU: Emotion Engine 300MHz, 128-bit INT, 128-bit FP, 24KB L1, 16KB Scratch, 8KB VU0, 32KB VU1, 450 MIPS, 6.2 GFLOPS, 66M Vertices/Sec, 2.4 GB/s Internal, 1.2 GB/s Graphics, 3.2 GB/s Memory
- Graphics: Sony GS 150MHz, 1.2G Texels/Sec, 32-bit Color, 4MB (48 GB/s), 1.2 GB/sec Bus
- Sound: SPU2, 48 2D Voices, ADPCM, 2MB
- Data: 24MB (2.6 GB/s), 16MB (81 MB/s), 4.7GB Discs, Expansion 56K Modem Ethernet
PCSX2 0.9.4 - PCSX2 Installer 0.9.4 - NeutrinoSX2 v0.08.01PS2emu 0.1 Sony PSP
PSP Specifications -
- Product Name: PlayStation Portable (PSP)
- Color: Black
- Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
- Weight: Approx. 260 g (including battery)
- CPU: PSP CPU (System clock frequency 1~333MHz)
- Main Memory: 32MB
- Embedded DRAM: 4MB
- Display: 4.3 inch, 16:9 widescreen TFT LCD, 480 x 272 pixel (16.77 million colors), Max. 200 cd/m2 (with brightness control)
- Speakers: Built-in stereo speakers
- Main Input/Output: IEEE 802.11b (Wi-Fi), USB 2.0 (Target), Memory Stick™ PRO Duo, IrDA, IR Remote (SIRCS)
- Disc Drive: UMD Drive (Playback only)
- Profile: PSP Game, UMD Audio, UMD Video
- Main Connectors: DC OUT 5V, Terminals for charging built-in battery, Headphone/Microphone/Control connector
- Keys/Switches: Directional buttons (Up/Down/Right/Left)Analog pad, Enter keys (Triangle, Circle, Cross, Square), Left, Right keys START, SELECT, HOME, POWER On/Hold/Off switch, Brightness control, Sound Mode, Volume +/-, Wireless LAN On/Off switch, UMD Eject
- Power: Built-in lithium-ion battery, AC adaptor
- Access Control: Region Code, Parental Control
- Accessories: Stand, Headphone with remote commander, Headphone with remote commander and microphone, External battery pack, Case, Strap
UMD Specifications
- Dimensions: Approx. 65 mm (W) x 64 mm (D) x 4.2 mm (H)
- Weight: Approx. 10g
- Disc Diameter: 60 mm
- Maximum Capacity: 1.8GB (Single-sided, dual layer)
- Laser wavelength: 660nm (Red laser)
- Encryption: AES 128bit
- Profile: PSP Game (full function), UMD Audio (codec ATRAC3plus™, PCM, (MPEG4 AVC)), UMD Video (codec MPEG4 AVC, ATRAC3plus™, Caption PNG)
potemkin - PSPE 0.9b - SDL.dll 1.2.8 XBox Emulators
Specs:
- Height: 3.1'
- Width: 11.8'
- Depth: 7.1'
- Weight: 8.8 lbs
- Media Type: DVD-ROM
- CPU: X86-to-RISC Intel Pentium III or Celeron 733 MHz
- RAM installed: 64 MB
- RAM technology: DDR SDRAM
- Cache size: 128 KB
- HDD Capacity: 8 GB
- Video Output: NVidia Xbox GPU 256-bit 2D/3D graphics acceleration
- Supported Video: NTSC S-Video Installed,Component video Installed,Composite video Installed
- Max resolution (external): 1920 x 1080 pixels Graphic Effects Shadows,Fog effects,Pixel Shaders,Vertex Shaders,Texture lighting,Bilinear filtering,Trilinear filtering
- Fill Rate: 4000 million pixels/sec
- Audio Processor: NVidia Xbox MCP
- Sound Output Mode: Stereo
- Memory Card: 8mb Flash
- Net: Intergrated 100mbps modem/LAN
- Ports: 1 Xbox AV output Xbox AV connector Installed,4 Game controller,1 Network RJ-45 Installed
Xeon 1.0 - Cxbx 0.7.8c يتبعـ .. |